This version of the Unity Recorder is compatible with the following versions of the Unity Editor: To install this package, follow the instructions in the Package Manager documentation. If you're upgrading from a pre-1.0 version of Unity Recorder, or supporting legacy content, you can toggle the legacy recorder types from Unity's main menu: Window > General > Recorder > Options > Show Legacy Recorders. The FBX Exporter package includes an FBX Recorder, which allows you to record and export animations directly to FBX files.Īs of version 1.0, Unity Recorder uses recorder types that take better advantage of Unity Editor features and are more stable than previous versions. The Alembic for Unity package includes an Alembic Clip Recorder, which allows you to record and export GameObjects to an Alembic file. You can also benefit from additional Recorder types if you install specific packages along with the Unity Recorder: GIF Animation Recorder: generates an animated GIF file.Īudio Recorder: generates an audio clip in WAV format.ĪOV Recorder: generates a sequence of image files in JPEG, PNG, or EXR (OpenEXR) format, to capture specific render pass data (for example, data related to materials, geometry, depth, motion, or lighting) in projects that use Unity's HDRP (High Definition Render Pipeline). Image Sequence Recorder: generates a sequence of image files in JPEG, PNG, or EXR (OpenEXR) format.
#Edit fbx unity movie#
Movie Recorder: generates a video in H.264 MP4, VP9 WebM, or ProRes QuickTime format.
![edit fbx unity edit fbx unity](https://docs.unity3d.com/uploads/Main/EditorSettings2020_1a.png)
The Unity Recorder includes the following recorder types by default:Īnimation Clip Recorder: generates an animation clip in Unity Animation format (.anim extension).
![edit fbx unity edit fbx unity](https://user-images.githubusercontent.com/19221189/27763324-5f4e1c32-5e8a-11e7-848b-e7528eef5128.png)
Through a Recorder Clip within a Timeline track.Īvailable recorder types Default recorders You can set up and launch recordings in two ways: It does not work in standalone Unity Players or builds. You can only use the Recorder in the Unity Editor.